iPhone Games Projects (Books for Professionals by Professionals)

iPhone Games Projects (Books for Professionals by Professionals)
by PJ Cabrera, Mike Lee, Joachim Bondo, Brian Greenstone, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy

iPhone Games Projects (Books for Professionals by Professionals)
List Price: $39.99
Our Price: $0.01
You Save: $39.98 (100%)
Availability: Usually ships in 1-2 business days
Category: Book
See more book details and other editions


(Click here)
Buy this book at online book store in your country
Canada | UK | Germany | France

Book Summary Information

Author: Brian Greenstone, Jamie Gotch, Joachim Bondo, Matthew Aitken, Michael Kasprzak, Mike Lee, Olivier Hennessy, PJ Cabrera, Richard Zito
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2009-06-29
ISBN: 1430219688
Number of pages: 280
Publisher: Apress
Product features:
  • ISBN13: 9781430219682
  • Condition: USED - Very Good
  • Notes: 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Book Reviews of iPhone Games Projects (Books for Professionals by Professionals)

Book Review: A useful book, taking a different tack on iPhone games development.
Summary: 5 Stars

I'm not exactly sure why so many of the previous reviews of this book were negative. Perhaps the customers did not get what they expected, but that may come down to an error on their part for making assumptions about the book's content.

As someone experimenting with iPhone game design, but already well versed in programming for Mac OS (not commercially, just for my own use and enjoyment), I found this book to be informative, and, for a book in this category, quite engaging to read. The content of the book is delivered through separate chapters, each of which features the views and experiences of a prominent and highly successful iPhone games developer, on the qualities that make their app a successful game. Mixed in with these personal experiences, are instructions for coding features that will make your games popular, user friendly, and fun.
Examples of useful information:
Chapter 1 covers the theory behind iPhone user interface design, and how to make your interface mesh with the iPhone OS.
Chapter 2 demonstrates how to create online high score and achievement boards.
Chapter 3 demonstrates how to automatically save game information when receiving a phone call or alert.

These chapters are followed by the usual content of a developer's book. Tips on using the iPhone SDK, and even how iPhone's operator precedence differs from C's.
I think this is a well thought out, well written book, and I found it very useful, however, if you don't know how to program already, this is not the book for you. I hope this review clears up some of the confusion of the previous reviews.
-Gerald

Summary of iPhone Games Projects (Books for Professionals by Professionals)

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

What you?ll learn

  • How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance
  • Insight into the art and craft of game design
  • How to implement social networking in your game with RESTful web services
  • Tips on rapid game development with C on iPhone
  • How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows
  • How to create multi-player iPhone games

Who this book is for

All iPhone game developers, and anyone with an iPhone who wants to learn how games are made.

Table of Contents

  1. Simplify the User Interface for Complex Games: Chess, the Deep Green Way
  2. Responsive Social Gaming with RESTful Web Services
  3. Rapid Game Development Using (Mostly) Standard C
  4. Brian Greenstone?s Jedi Master List for Game Optimization
  5. Starting with a Game Design Document: A Methodology for Success
  6. Multiplatform Game Development: iPhone Games for Linux and Windows
  7. Code Optimization with Mike Lee, the ?World?s Toughest Programmer?
  8. Networked Games: Choosing the Right Option

Apple Books

Book Subjects
Most talked about in Apple Books
Entourage 2001 for Macintosh (Visual QuickStart Guide) ImageEntourage 2001 for Macintosh (Visual QuickStart Guide)
by Steve Schwartz
Peachpit Press; Published: 2001-03; Paperback; Book
Best price: $4.95
Price in other shops: $16.99
Claris Home Page 3 for Windows & Macintosh (Visual QuickStart Guide) ImageClaris Home Page 3 for Windows & Macintosh (Visual QuickStart Guide)
by Richard Fenno
Peachpit Press; Published: 1998-04-24; Paperback; Book
Best price: $17.14
Netscape 3 for Macintosh (Visual QuickStart Guide) ImageNetscape 3 for Macintosh (Visual QuickStart Guide)
by Elizabeth Castro
Peachpit Pr; Published: 1996-10-10; Paperback; Book
Best price: $11.58
Price in other shops: $16.95
Director Multimedia Studio: Macromedia Shockwave : Official Macromedia Training (Macromedia Interactive Series) ImageDirector Multimedia Studio: Macromedia Shockwave : Official Macromedia Training (Macromedia Interactive Series)
by Inc. Macromedia
Peachpit Pr; Published: 1996-12; Paperback; Not Machine Specific; Book
Best price: $14.74
Price in other shops: $49.95
SAP R/3 System: Introduction & Fundamentals of R/3 Technology (2nd Edition) ImageSAP R/ 3 System: Introduction & Fundamentals of R/ 3 Technology (2nd Edition)
by Rudiger Buck-Emden
Addison-Wesley Professional; Published: 1999-12-09; Hardcover; Book
Best price: $33.62
Price in other shops: $46.99
Eudora 4.2 for Windows & Macintosh, Second Edition (Visual QuickStart Guide) ImageEudora 4.2 for Windows & Macintosh, Second Edition (Visual QuickStart Guide)
by Adam Engst
Peachpit Press; Published: 1999-09-21; Paperback; Book
Best price: $3.49
Price in other shops: $16.99
Start Here With 1-2-3 for Macintosh/a Quick and Easy Introduction to Spreadsheet Computing (Start Here Series) ImageStart Here With 1-2-3 for Macintosh/ a Quick and Easy Introduction to Spreadsheet Computing (Start Here Series)
by Daniel Gasteiger, Stacy Gasteiger
Brady; Published: 1992-06; Paperback; Book
Price in other shops: $19.95
Publish it on the Web! Macintosh, Second Edition ImagePublish it on the Web! Macintosh, Second Edition
by Bryan Pfaffenberger
Academic Press; Published: 1997-10-27; Paperback; Book
Best price: $4.00
Price in other shops: $37.95
Macintosh Graphic Techniques for Multimedia ImageMacintosh Graphic Techniques for Multimedia
by Genevieve Crabe
Morgan Kaufmann Pub; Published: 1996-01; Paperback; Book
Best price: $5.25
Price in other shops: $34.95
Apple Pro Training Series: Final Cut Pro for Avid Editors ImageApple Pro Training Series: Final Cut Pro for Avid Editors
by Diana Weynand
Peachpit Press; Published: 2004-04-22; Paperback; Book
Best price: $73.28
Similar Books and other products
Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone ImageHead First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone
by Dan Pilone, Tracey Pilone
O'Reilly Media; Published: 2009-10-30; Paperback; Book
Best price: $9.49
Price in other shops: $44.99
iPhone Game Development (Developer Reference) ImageiPhone Game Development (Developer Reference)
by Chris Craft, Jamey McElveen
Wiley; Published: 2009-11-09; Paperback; Book
Best price: $12.68
Price in other shops: $49.99
iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) ImageiPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
by Paul Zirkle, Joe Hogue
O'Reilly Media; Published: 2009-11-13; Paperback; Book
Best price: $6.50
Price in other shops: $34.99
More iPhone 3 Development: Tackling iPhone SDK  3 (Beginning) ImageMore iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)
by David Mark, Jeff LaMarche
Apress; Published: 2009-12-29; Paperback; Book
Best price: $0.01
Price in other shops: $39.99
iPhone Design Award-Winning Projects (The Definitive Guide) ImageiPhone Design Award-Winning Projects (The Definitive Guide)
by Chris Dannen
Apress; Published: 2010-01-06; Paperback; Book
Best price: $0.01
Price in other shops: $39.99
iPhone User Interface Design Projects ImageiPhone User Interface Design Projects
by Joachim Bondo, David Barnard, Eddie Wilson, Keith Peters, Craig Kemper, Dan Burcaw, Tim Novikoff, Chris Parrish, Jurgen Siebert
Apress; Published: 2009-12-01; Paperback; Book
Best price: $0.01
Price in other shops: $39.99
Beginning iPhone Games Development ImageBeginning iPhone Games Development
by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
Apress; Published: 2010-05-14; Paperback; Book
Best price: $3.74
Price in other shops: $39.99
iPhone Advanced Projects (Books for Professionals by Professionals) ImageiPhone Advanced Projects (Books for Professionals by Professionals)
by Dylan Bruzenak, Ben Smith, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Joe Pezzillo, Florian Pflug, David Mark
Apress; Published: 2009-11-04; Paperback; Book
Best price: $0.01
Price in other shops: $39.99
More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps (Books for Professionals by Professionals) ImageMore iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps (Books for Professionals by Professionals)
by Ben Smith, Danton Chin, Claus Höfele, Leon Palm, Charles Smith, David Smith, Doug Hogg, Robert Hogg, Joost van de Wijgerd
Apress; Published: 2010-06-15; Paperback; Book
Best price: $1.15
Price in other shops: $39.99
iPhone Cool Projects ImageiPhone Cool Projects
by Wolfgang Ante, Gary Bennett, Steven Peterson, Benjamin Jackson, Neil Mix, Matthew Rosenfeld, Michael Ash
Apress; Apress; Published: 2009-08-13; Paperback; Book
Best price: $0.01
Price in other shops: $39.99
Book store. Illustrated catalog of books on different categories