ZBrush Character Creation: Advanced Digital Sculpting

ZBrush Character Creation: Advanced Digital Sculpting
by Scott Spencer

ZBrush Character Creation: Advanced Digital Sculpting
List Price: $49.99
Our Price: $7.97
You Save: $42.02 (84%)
Availability: Usually ships in 1-2 business days
Buy Used: from $0.01 (click here)
Category: Book
See more book details and other editions


(Click here)
Buy this book at online book store in your country
Canada | UK | Germany | France

Book Summary Information

Author: Scott Spencer
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2008-06-03
ISBN: 047024996X
Number of pages: 352
Publisher: Sybex
Accessories:

Book Reviews of ZBrush Character Creation: Advanced Digital Sculpting

Book Review: Excellent Resource for Zbrush
Summary: 5 Stars

This is a pretty good book. I always have reservations about buying books on 3d software. It usually follows the example of, make a cube (giving detailed instructions of course), then says shape it into a torso and the next image is a fully detailed torso showcasing the pecs, abs, wrinkles and a battle wound, I honestly didn't know what to expect here. I was hoping for lots of theory, and workflow techniques (these are here, thankfully) i figured I would never do any of the exercises and just try and read the theory (I took a zbrush class before, but when someone as talented as Scott Spencer comes out with a book, you best read it).

Thankfully, it seems Scott Spencer and the publishers thought the tutorials would be weird to show here too (especially since zbrush by nature is very organic, and fun, most of the time your just playing around and having fun).

Almost every exercise show here in the book is also available on dvd. The bad part is, most of the videos on the dvd have no audio, but this is still a big improvement, and I thank Scott deeply for this.

The dvd also has some really good lectures on the disc, specifically on topology and zspheres, that alone are worth the cost of the book.

In the end, after reading the book over the course of 2 weeks, and referencing it heavily since I bought it (same week it came out) my work has improved, and I have a more thorough understanding of zbrush.

When you only watch videos, you never get theory, you just view step by step. When you follow tutorials online, again, no theory, your just playing a game of monkey see monkey do. This book gives you everything, step by step tutorials, lectures, theory, and videos. This is a course in zbrush in and of itself. The most valuable aspects, are when Scott talks about how he approaches something (or many of the other talented artists that are inside this book) and helps give me a better understanding of the material.

Thanks for writing this book, and creating those wonderful videos. If I had to criticize this book at all, I would say next time give us a few more videos with audio (like the class videos, wow are those good!), but really, I'm more than happy with what I got. This is a very low price, and as such, a very high knowledge to price ratio. I don't see how you can buy this book and not improve.

Summary of ZBrush Character Creation: Advanced Digital Sculpting

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Amazon Exclusive: Scott Spencer's Favorite ZBrush Tricks


1. Move your light often. When sculpting try and use the basic material instead of the matcap shaders. The basic material allows you to interactively light the surface as you work. This makes judging your forms much easier since you can see shadows moving across the surface.

2. Use specular highlights. When working make sure you have some level of specular shine on the surface material. Specular highlights allows you to easily see the high points of the sculpt as well as pick out the fine details of the surface texture.

3. Store morph targets. When adding high frequency details it is a good habit to store a morph target of the model with no high frequency details. This will allow you to use the morph brush as a kind of "detail eraser", blending out the skin texture partially or completely as you work.

4. Use custom alphas. While ZBrush has many wonderful alphas preinstalled, get in the habit of finding useful images and storing them as your personal alpha library. You can quickly build up an in-depth and original collection of skin textures. Not only will this help you avoid clichéd alphas, it will also help you learn about the various kinds of wrinkle and scale patterns in nature by looking at the reference you collect.

5. Create and use custom menus.Use the custom menu options under preferences to group your most used buttons and options in one personal menu. This menu can then be mapped with a hotkey and called up at the touch of a button from anywhere in the user interface. This is an incredibly useful tool for speeding up your working time.

6. Create and use hotkeys. Another method to increase speed is using hotkeys. ZBrush has default hotkeys which can be found in the tool tip when hovering over a menu option. You can change these keys and set new hotkeys by pressing control and clicking on a menu option. ZBrush will the ask you to press the key combination you wish to assign as a hotkey.

7. Combine extraneous subtools. Your subtool menu can quickly become cluttered with extraneous parts. Two separate eyeballs for example are unnecessary and just add to the length of the subtool menu. Using meshInsert to take one eyeball and combine it into the other reducing two subtools into one. This can also be accomplished with the ZBrush plug-in SubtoolMaster. For this to work make sure the two tools have the same number of subdivision levels. This will ensure that both models retail their multiple levels of resolution when combined.

8. Frequent the ZBrushCentral website. The ZBrush user community is one of the most supportive user communities I have encountered. Visit ZBrush Central for updates on new tools, techniques, and plug-ins as well as conversations with other artist seeking critique on their work. If you have a question, posting in the forum will get an answer for you in no time.

9. Use ZMapper to check UVs. ZMapper's morph UV function is a quick and easy way to verify the UV set on a particular ZTool. This can be extremely useful in a production pipeline where you need to verify UV coordinates before proceeding. By simply loading the ZTool into ZMapper and activating morphUV you can check for the correct UV layout as well as visually can for any obvious overlaps or errors in the UV shells.

10. Sketch in ZBrush. Using a ZBrush primitive or a generic mesh, sketch characters often. These don?t have to be show reel pieces just little experiments in using the tools and learning about form. I do at least one sketch a day I never plan on showing publicly. This frees me to make mistakes and just relax. It also helps me learn new things about both using the ZBrush tools as well as sculpting form. Just like you may keep a private sketchbook for ideas and fragments, keeping a ZBrush sketch folder will help you stay active. It can also serve as a great source of inspiration when you want to pick up a rough character and take it to a finish.

11. Use reference. Always have reference handy when working. I personally use photo of real people as well as figurative sculptures when I work. It is hard to go wrong referencing how Michelangelo, Bernini, or Giambologna approached a particular problem in figure sculpture when you work. By referencing the masters you will learn while your work benefits. It is also a good idea to do master copies in your spare time. By trying to copy your reference exactly, you learn an amazing amount about how an artist thought and dealt with specific problems.


Sculpture Books

Book Subjects
Most talked about in Sculpture Books
Before Writing: Volume 1: From Counting to Cuneiform ImageBefore Writing: Volume 1: From Counting to Cuneiform
by Denise Schmandt-Besserat
University of Texas Press; Published: 1992; Hardcover; Book
Best price: $19.99
Price in other shops: $75.00
The Dream of the Moving Statue ImageThe Dream of the Moving Statue
by Kenneth Gross
Pennsylvania State Univ Pr; Published: 2006-05-30; Paperback; Book
Best price: $30.95
The History and Decoration of the Ponte S. Angelo ImageThe History and Decoration of the Ponte S. Angelo
by Mark S. Weil
Pennsylvania State Univ Pr (Txt); Published: 1974-06-01; Hardcover; Book
Best price: $169.32
The "Headmaster" of Chartres and the Origins of "Gothic" Sculpture ImageThe "Headmaster" of Chartres and the Origins of "Gothic" Sculpture
by C. Edson Armi
Pennsylvania State Univ Pr (Txt); Published: 1994-02-01; Hardcover; Book
Best price: $148.50
The Vatican Observatory and the Arts: The Sculpture of John David Mooney at Castel Gandolfo ImageThe Vatican Observatory and the Arts: The Sculpture of John David Mooney at Castel Gandolfo
by John David Mooney
Univ of Notre Dame Pr; Published: 2000-05; Paperback; Book
Best price: $22.00
Price in other shops: $39.95
From Margin to Center: The Spaces of Installation Art ImageFrom Margin to Center: The Spaces of Installation Art
by Julie H. Reiss
The MIT Press; Published: 2000-03-17; Hardcover; Book
Best price: $30.00
Price in other shops: $50.00
Of What One Cannot Speak: Doris Salcedo's Political Art ImageOf What One Cannot Speak: Doris Salcedo's Political Art
by Mieke Bal
University Of Chicago Press; Published: 2011-01-30; Hardcover; Book
Best price: $26.90
Price in other shops: $45.00
Catalogue of Ancient Near Eastern Seals in the Ashmolean Museum: Volume II: The Prehistoric Stamp Seals ImageCatalogue of Ancient Near Eastern Seals in the Ashmolean Museum: Volume II: The Prehistoric Stamp Seals
by Ashmolean Museum, Briggs Buchanan, P. R. S. Moorey
Oxford University Press, USA; Published: 1984-07-12; Hardcover; Book
Price in other shops: $45.00
Corpus of Anglo-Saxon Stone Sculpture: Volume 4: South-East England (Vol 4) ImageCorpus of Anglo-Saxon Stone Sculpture: Volume 4: South-East England (Vol 4)
by Dominic Tweddle, Martin Biddle, Birthe Kjï¿1/2lbye-Biddle
Oxford University Press, USA; Published: 1996-05-23; Hardcover; Book
Best price: $35.98
Price in other shops: $240.00
Autobiography of Benvenuto Cellini ImageAutobiography of Benvenuto Cellini
by Benvenuto Cellini
General Books LLC; Published: 2010-01-28; Paperback; Book
Best price: $37.10
Price in other shops: $37.11
Similar Books and other products
Beginner's Guide to Digital Painting in Photoshop ImageBeginner's Guide to Digital Painting in Photoshop
by Nykolai Aleksander, Richard Tilbury
3DTotal Publishing; Published: 2012-01-31; Paperback; Book
Best price: $31.49
Price in other shops: $49.99
Mastering Autodesk Maya 2012 ImageMastering Autodesk Maya 2012
by Todd Palamar, Eric Keller
Sybex; Published: 2011-08-02; Paperback; Book
Best price: $35.00
Price in other shops: $69.99
ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games ImageZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
by Scott Spencer
Sybex; Published: 2012-05-01; Paperback; Book
Best price: $29.78
Price in other shops: $49.99
Digital Painting Techniques, Vol. 2 ImageDigital Painting Techniques, Vol. 2
3DTotal Publishing; Published: 2011-01-11; Paperback; Book
Best price: $30.25
Price in other shops: $49.99
Digital Painting Techniques: Practical Techniques of Digital Art Masters (Masters Collection) ImageDigital Painting Techniques: Practical Techniques of Digital Art Masters (Masters Collection)
by 3DTotal.com
Focal Press; Published: 2009-09-23; Paperback; Book
Best price: $25.07
Price in other shops: $49.95
ZBrush Studio Projects: Realistic Game Characters ImageZBrush Studio Projects: Realistic Game Characters
by Ryan Kingslien
Sybex; Published: 2011-03-15; Paperback; Book
Best price: $26.41
Price in other shops: $49.99
Photoshop for 3D Artists, Vol. 1 ImagePhotoshop for 3D Artists, Vol. 1
by Andrzej Sykut, Fabio M. Ragonha, Zoltan Korcsok, Richard Tilbury
3DTotal Publishing; Published: 2011-06-07; Paperback; Book
Best price: $27.06
Price in other shops: $49.99
Secrets of Zbrush Experts: Tips, Techniques, and Insights for Users of All Abilities ImageSecrets of Zbrush Experts: Tips, Techniques, and Insights for Users of All Abilities
by Daryl Wise, Marina Anderson
Course Technology PTR; Published: 2011-10-28; Paperback; Book
Best price: $25.54
Price in other shops: $44.99
ZBrush Digital Sculpting Human Anatomy ImageZBrush Digital Sculpting Human Anatomy
by Scott Spencer
Sybex; Published: 2010-01-07; Paperback; Book
Best price: $29.90
Price in other shops: $59.99
Introducing ZBrush 4 ImageIntroducing ZBrush 4
by Eric Keller
Sybex; Published: 2011-03-08; Paperback; Book
Best price: $26.00
Price in other shops: $49.99
Book store. Illustrated catalog of books on different categories