Xcode 3 Unleashed

Xcode 3 Unleashed
by Fritz Anderson

Xcode 3 Unleashed
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Book Summary Information

Author: Fritz Anderson
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2008-07-27
ISBN: 0321552636
Number of pages: 560
Publisher: Sams
Accessories:

Book Reviews of Xcode 3 Unleashed

Book Review: The BEST way to get familiar with the Xcode Environment.
Summary: 5 Stars

As another reviewer so kindly mentioned, this book is not for those new to programming, objective-c, or object oriented development. It is Perfect for those of us with a strong background in development that are looking for a walkthrough of the Xcode development environment.

This book makes an excellent followup to Cocoa- Programming for Mac- OS X, Third edition This text moves well beyond cocoa development theory into giving readers a very visual (tons of color screenshots and diagrams) tour of the XCode environment by walking them step-by-step through building a project that implements most of the features that beginning cocoa developers will want to know about when trying to break into the OSX Development world.

One of the biggest plusses about this book has to be the attention given to the Debugger, Unit Testing, Memory Mangement, Instruments and other performance tools. It's information I didn't know how to find before reading this text, and it has given me a greater knowledge about how to better tune my apps and what to pay more attention to while coding.

Overall I would highly recommend picking up Xcode 3 Unleashed to anybody who is seriously considering making an entry into the world of Apple software development. There are too few books on Apple dev, and the fact is that a majority of them are outdated and useless as of Xcode 3 except for theory. This book is a fresh look at Apples latest development environment and I would encourage you to pick it up and get started--it's a great read.

For those of you interested in picking up Xcode skills for iPhone development, this is really a great getting started point for learning the IDE, getting your hands dirty with proper MVC, and learning how to debug and tune your apps. It is definitely worth the read and perhaps a bit more in line with your goals of learning the apple development environment than the Hillegass book. (I wish I had started here first)

And thanks go to Fritz, by the way, for taking the time to create such an in depth tutorial to what is becoming a teriffic development environment from Apple.

Summary of Xcode 3 Unleashed

Apple?s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You?ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple?s remarkable development tools from the latest version of Interface Builder to Instruments?a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you?re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3?s build system and shows how to make the most of Apple?s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson?s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to?

  • Succeed with every stage of the Mac OS X application lifecycle
  • Make the most of Xcode 3?s core tools for editing, debugging, testing, and compilation
  • Get the most from new improvements to Interface Builder
  • Create robust applications using the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build Universal Binaries to run on both Intel and PowerPC Macs
  • Add Spotlight searchability to data files
  • Profile memory, I/O, graphics, and threading in real-time
  • Accelerate both your applications and your development processes
  • Leverage new improvements to the Xcode documentation system
  • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 

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