 |
World Of Warcraft The Roleplaying Game (d20 3.5) by Rob Baxter
Book Summary InformationAuthor: Rob Baxter Edition: Hardcover Audio: English (Unknown); English (Original Language); English (Published) Published: 2005-06-27 ISBN: 1588467813 Number of pages: 394 Publisher: Arthaus
Book Reviews of World Of Warcraft The Roleplaying Game (d20 3.5)Book Review: One of My Favorites Summary: 5 Stars
I've always loved Warcraft, and I've always thought it was one of the coolest fantasy worlds ever created. So, as should be expected, I had very high hopes when I found out about this new (and revised!) book that would let me play my D&D games in 100% Warcraft.
Now, I know that was a very cliché paragraph to start the review, and I'm sure you've all heard something like it before. I'm also sure you've all heard the next statement used to follow up said paragraph: Well, I was not let down by this wonderful product! It's very true. World of Warcraft The Roleplaying Game is perhaps my favorite of all the books I've bought to feed my roleplaying addiction. It has a brand new set of races, a brand new set of classes and a brand new set of feats and spells. All of which are very Warcraft in feel and all very playable.
Let me go into more detail about my favorites about the cool new stuff. I think the coolest new thing, which isn't really new at all if you own Monte Cook's Arcana Unearthed or Arcana Evolved, is the use of racial levels instead of level adjustment. I just think that's the coolest darn thing I've ever heard of. Instead of just leveling up slower, your character can take levels in your given race to gain your various high-powered abilities. This makes it very fun to play races such as the Tauren or the Jungle Trolls, and gives you more options when creating your character. I'm also in love with the ability of your character to build and operate all kinds of machinery and technology. I especially like the rules for firearms, where if you roll a 1 on your attack roll it's treated as the gun blowing up, and your character and everyone around takes damage. It makes for some humorous, and very dangerous, encounters. The new feats and spells are interesting too. The spellcasting system is a tad different than normal D&D and uses a spell slot system, which makes your Arcanist similar to an average D&D sorcerer. There are all kinds of spells you can use, and loads of cool feats, including new technological feats for the Tinker in your party.
There are very few bad things about the book. I mean, there are several spelling errors and so forth, but otherwise it's mostly perfect. The main thing that bothered me was simply the lack of any monsters for the setting. It's understandable, however, as World of Warcraft the Roleplaying Game is actually more of a variant Player's Handbook than anything else. And if you want mosters, just get The Manual of Monsters printed for Warcraft. Other than that the only other things that bothered me was not having quite as much information on the world as I would want, and the occasional use of WoW screenshots instead of actual art.
If you can look past a few very minor negatives about the book, World of Warcraft the Roleplaying Game is very worthy of five stars. It's in full color and contains 400 pages of information and rules necessary for running your campaign in the Warcraft setting. I definitely recommend it to any fan of Warcraft and D&D. It's one of my favorites.
Summary of World Of Warcraft The Roleplaying Game (d20 3.5)In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Get to know the setting for Blizzard Entertainment?s best-selling online game World of Warcraft as never before, in this lavish full-color hardcover guide to the world of peoples of Azeroth. More than just a setting guide, World of Warcraft: The Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Everything you need is now in one book ? from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety of spells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material.
|
 |
|
|
*OP Warcraft Lands of Conflict (Warcraft Series)by Arthaus Arthaus; Published: 2004-09-20; Hardcover; BookBest price: $35.00
Warcraft Magic and Mayhemby Mike Johnstone Arthaus; Published: 2004-06-07; Hardcover; BookBest price: $37.00
WoW Horde Players Guide (World of Warcraft)by Scott Bennie, Richard Farrese, Bob Fitch White Wolf Publishing; Published: 2006-06-01; Hardcover; BookBest price: $79.95
*OP WoW Alliance Players Guide (World of Warcraft the Roleplaying Game)by Scott Bennie White Wolf Publishing; Published: 2006-06-28; Hardcover; BookBest price: $86.48
World of Warcraft: Lands of Mystery (D20 Compatible Roleplaying)Arthaus; Published: 2006-04-03; Hardcover; BookBest price: $18.00Price in other shops: $29.99
World of Warcraft: More Magic and Mayhemby Rob Baxter Arthaus; Published: 2005-11-14; Hardcover; BookBest price: $37.00
World of Warcraft: Monster Guide (Sword & Sorcery)by Jackie Cassada, Brandon Crowley, Richard Farrese Arthaus; Published: 2007-02-07; Hardcover; BookBest price: $47.00
WoW Dark Factions (World of Warcraft)by Rob Baxter, Scott Bennie, Richard Farrese White Wolf Publishing; Published: 2008-05-14; Hardcover; BookBest price: $999.99
Warcraft: The Roleplaying, Game Manual of Monstersby Rebecca Borgstrom, Eric Brennan, Genevieve Cogman, Michael Goodwin Arthaus; Published: 2003-10-02; Hardcover; BookBest price: $35.00
Warcraft: The Roleplaying Gameby Arthaus Arthaus; Published: 2003-07-28; Hardcover; BookBest price: $19.90Price in other shops: $34.95
|