WoW Dark Factions (World of Warcraft)

WoW Dark Factions (World of Warcraft)
by Rob Baxter, Scott Bennie, Richard Farrese

WoW Dark Factions (World of Warcraft)
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Book Summary Information

Author: Richard Farrese, Rob Baxter, Scott Bennie
Edition: Hardcover
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2008-05-14
ISBN: 1588464466
Number of pages: 224
Publisher: White Wolf Publishing

Book Reviews of WoW Dark Factions (World of Warcraft)

Book Review: Good idea that fell apart
Summary: 3 Stars

The World of Warcraft was the first new dungeons and dragons based world design that actually did new things with an old game that made it worthwhile to play. It took a table top imaginative game and put it on the world stage online. to then go and try to put it back on the table top was a great idea but the reason the line failed was not due to lack of interest. The artwork phenominal, the concepts great. The issue lays in the use of the D&D D20 system. The conversion was bad and players can more easily play online than sit around a table once again force to come up with house rules to try and do the things they can do online with their characters.

For example: my biggest pet peave is the lack of rules for hunter traps. Where are they. Using normal AD&D type traps means a trap is an encounter all itself. The lack of the having the hunter or even the rogue being able to throw a trap into combat leaves alot to be desired.

When you take an existing product and modify it you need to think outside the box. I say that WoW created a whole new paradigm in its online design and how the powers work for their characters. THAT should have been how they translated it to the RPG. I bought the books because i love the artwork and of course i have the energy and time to make my own rules for the game if i get around to it. I just think most of the fans would rather play WoW how it was made not a modified D20 based system.

Summary of WoW Dark Factions (World of Warcraft)

Crush the Alliance and Horde!
Naga and satyrs stir in dark places. Goblins invent crazy devices. The Atal'ai summon a bloodthirsty god. Azeroth is home to more than just the Alliance and Horde.
Discover eight new races and fifteen factions. New game elements - classes, spells, technological devices, and the like - further enhance these characters.
Contains eight new races, including naga, pandaren and satyrs.
Contains nine prestige classes, including the brewmaster, death knight, and naga anomaly.
Includes variant classes, racial iconic classes, and creature classes, allowing you to play just the sort of character you want.
Brims with new feats, spells, magic items, technologi-cal devices, and other abilities and items to decimate your opponents.
Contains information on the fifteen factions unaffiliated with the Alliance or Horde, including their leaders and strategies, narrated by famed dwarven explorer Brann Bronzebeard.
Includes two adventures to challenge heroes of any affiliation.

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