Vampire: The Requiem

Vampire: The Requiem
by Ari Marmell, Dean Shomshak, C.A. Suleiman

Vampire: The Requiem
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Book Summary Information

Author: Ari Marmell, C.A. Suleiman, Dean Shomshak
Edition: Hardcover
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2004-08-21
ISBN: 1588462471
Number of pages: 294
Publisher: White Wolf Publishing

Book Reviews of Vampire: The Requiem

Book Review: Vampires take a whole new light... and get scorched by it
Summary: 2 Stars

I first thought this would be a smart game. I thought, hey, modern vampires, that'll be interesting.
I was wrong.
First of all, there is hardly a difference in the clans. No matter what you are, you are a stereotypical vampire in abilities. It had none of the elaboration that C:tL, W:tF, M:tAw had. It just handed you your options on a small sticky note and asked you to choose from them.
The covenants were smart, but couldn't increase how the game did well enough.
I thought that all of the disciplines were also stereotypical. They had a straightforward way of doing things that had I thought required very little imagination besides making them playable, instead of making vampires overly powerful. This was something that they were very careful about, making sure that all characters were equal. Of course, that didn't work out in this game very well.
The bloodlines were another strange, but imaginative thing that could have made the game better.
Lastly, there wasn't much to do. You could either do political intrigues, go on a blood-sucking spree, or try to amass an army of ghouls. Pick one.
Overall, I would have given it a 2.5, because I'm a kind person, but that was not permitted.

Summary of Vampire: The Requiem

Welcome to the Danse Macabre
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.

Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. U.S. Page Count: 304

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