Ultima Online: The Second Age--Prima's Official Strategy Guide

Ultima Online: The Second Age--Prima's Official Strategy Guide
by Inc. IMGS

Ultima Online: The Second Age--Prima's Official Strategy Guide
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Book Summary Information

Author: Inc. IMGS
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 1998-10-21
ISBN: 0761517715
Number of pages: 304
Publisher: Prima Games

Summary of Ultima Online: The Second Age--Prima's Official Strategy Guide

Analysis of creature and NPC behavior and stats
Explanations of magic and combat systems
In-depth advice on developing skills and occupations
Tables of weapons and armor stats
Maps to guide you on your dungeon crawl
Full-color map poster with all towns, dungeons, shrines, moongates, and paths to the Lost Lands revealed
Check out these //updates.
Origin's The Second Age update to its Ultima Online massively multiplayer role-playing game world provides new territory to explore and new monsters to battle. In order to make sense of the game's new surroundings--and the many changes in Ultima Online (UO) since its inception--Prima's official guide to the game provides information on everything from basic statistics and skills to dungeon diagrams for the die-hard adventure seeker. The book provides a thorough breakdown of each of the key aspects of the game, including skills, weapons, and magic spells. Other topics of interest, such as player-owned vendors and player-run guilds, are also covered. A complete bestiary covers all of the original UO beasties, as well as the mysterious creatures to be found in the new lands. You'll learn all about Ophidians, Terathans, Titans, and Ostards, among others. The book also includes a graph explaining the game's complex reputation system, as well as a brief listing of some of the many "Easter eggs" you might find in Ultima Online.

A full-color map of Britannia and the new lands of The Second Age comes with the book. On it, you'll even find thumbnail guides to each of the many dungeons in the game. More complete maps of these underground caverns can be found at the back of the book. Lastly, the guide offers a complete listing of the gateways between the original lands of Britannia and the new lands of The Second Age. Simply put, this book is as valuable a resource to current UO players as the first UO guide was at the game's inception. Don't wander the new lands without it! --Michael Ryan

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