 |
The Irish Game: A True Story of Crime and Art by Matthew Hart
Book Summary InformationAuthor: Matthew Hart Edition: Mass Market Paperback Audio: English (Unknown); English (Original Language); English (Published) Published: 2005-04-26 ISBN: 0452284619 Number of pages: 240 Publisher: Plume
Book Reviews of The Irish Game: A True Story of Crime and ArtBook Review: "Easy to steal, hard to sell" Summary: 5 Stars
"The Irish Game" tells the true stories of two separate art robberies at the palatial Russborough House in Wicklow. Of several paintings stolen, The Dutch master Jan Vermeer's "Lady Writing a Letter with Her Maid" (called the Dublin Vermeer) is easily one the most valuable at several hundred million dollars. I'm not ordinarily predisposed to enjoying true-crime tales, but I found this intriguing and engaging. The world of art theft is a labyrinth of interconnected criminal factions and the trail of stolen art can easily traverse several countries. To accurately present the myriad details--not only of the heists, but also of the extraordinarily convoluted stings that would recover the stolen art--is a feat of painstaking research. To present this to the reader as a thrilling read as opposed to mere reportage is an even bigger challenge. I think that Hart did a splendid job in both.
Whether there was too much background or not enough of the characters' lives, the heists, and the coterie of detectives, depends greatly on one's preference. In a story such as this, I consider it vital to be given a surplus of details rather than a mere spattering. The art theft world is not as straightforward as most people would assume, that is steal the art then sell it. Most of the stolen art, we are informed, are not fenced but used as collateral for other crimes, usually drug dealing and arms procurement. To catch these criminals and recover the lost art goes beyond conventional detection, to say the least, and Hart does a fine job in elevating the narrative from a mere recitation of facts to a thrilling account of this complex game. As to be expected, there are maps, illustrations, color plates, photos, etc., that serve as visual aids to heighten interest.
Of particular interest to me was the segue into the discovery by an art conservationist of a Vermeer "secret." Anyone who's seen a Vermeer is amazed by the realism. The other thing that amazes is the perspective (the convergence of parallel lines into a vanishing point). To refresh my memory, I pulled out my copy of "Vermeer" by Arthur Wheelock, Jr., one of the National Gallery of Art's curators and the U.S.'s leading Vermeer scholar, and once again stared at each of the forty color plates. When I look at them, I get the sensation that I can almost `step into' the picture or that the scene depicted is immediately in front of me. It's both wondrous and chilling, and his mastery of perspective has baffled scholars for close to four hundred years. Several years ago, I saw a documentary featuring David Hockney of the "Secret Knowledge" infamy, illustrating his theory that the old masters had used optics such as the primitive versions of the camera obscura to help create their masterpieces. His theory was equated to heresy and fueled controversies and numerous critics, but I will admit that I found it logical and utterly believable. Shame on me. In Chap. 9, I was stunned by the spectacularly simple technique the innovative master must have used, and for some of us, it will evoke memories of the grade-school technique we were taught on how to draw a perfect circle (bet you want to know now, don't you?). I had forgotten that oftentimes, truth is simply...simple!
Two of the more astonishing facts the reader learns is that the Dublin Vermeer was stolen twice from the same place, first in 1974 by a gang headed by Rose Dugdale, an IRA supporter and the spoiled daughter of a millionaire, and second by a career criminal, Martin Cahill, twelve years later, and the other is that the two separate cases were solved by a father and his son, Ned Hogan and Liam Hogan. Both were officers in the Garda Síochána (Ireland's police force) and Ned was one of the major players in the recovery in the 1970s. When the second heist occurred in 1986, Liam was instrumental in the recovery of the same Vermeer. As father and son look at the recovered Dutch Vermeer, Liam says to his father, "If they lose it again, they can get it back themselves." Ned's reply? "If we get it back again, we keep it."
Summary of The Irish Game: A True Story of Crime and ArtFamous paintings. A notorious thief. Cunning cops. And a troubled Irish history. In the annals of fine art theft, no case has matched?for sheer criminal panache?the heist at Russborough in 1986. The Irish police knew right away that the mastermind was a brazen Dublin gangster named Martin Cahill. Yet the great plunder?including a Goya and a Vermeer?remained at large for years until the challenge of disposing of such famous works forced Cahill to reach outside the mob and into the international arena. When he did, his pursuers were waiting. With the storytelling skill of a novelist and the nose of a detective, Matthew Hart follows the twists and turns of this celebrated case.
|
 |