The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
by Kit Laybourne

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
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Book Summary Information

Author: Kit Laybourne
Introduction: John Canemaker
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 1998-11
ISBN: 0517886022
Number of pages: 448
Publisher: Three Rivers Press

Book Reviews of The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

Book Review: Perfect Reference
Summary: 5 Stars

If there was ever a 'textbook' for learning animation, this is it. I have several books on animation production, from cell to 3D, and this on the pretty much the backbone of them all. I am not a professional animator, though I wish I was. This book provides a plethora of reference films for various styles of animation (it's nice to have a somewhat comprehensive list of styles) and suggestions for production. Though, it does lean more towards the artistry of animation, rather than digital production techniques to turn a quick buck.

I recommend this book as a primer for anyone who is passionate about animation as an art, hobby, or the first step in building an animation production house from scratch.

Summary of The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

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