Pikachus Global Adventure: The Rise and Fall of Pok?mon

Pikachus Global Adventure: The Rise and Fall of Pok?mon

Pikachus Global Adventure: The Rise and Fall of Pok?mon
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Book Summary Information

Editor: Joseph Tobin
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2004-02
ISBN: 0822332876
Number of pages: 312
Publisher: Duke University Press

Book Reviews of Pikachus Global Adventure: The Rise and Fall of Pok?mon

Book Review: Pikachu's Global Adventure to My Heart =)
Summary: 5 Stars

I loved this prodict! It was a little beat up but that was what I was expecting. I couldn't put that book down <3 Came in the mail quickly and with no problems.

Summary of Pikachus Global Adventure: The Rise and Fall of Pok?mon

Initially developed in Japan by Nintendo as a computer game, Pok?mon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pok?mon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pok?mon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pok?mon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pok?mon in countries around the world.

In analyzing the popularity of Pok?mon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture. Topics explored include the origins of Pok?mon in Japan's valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of Pok?mon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pok?mon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods.

Contributors. Anne Allison, Linda-Ren?e Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano

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