Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide

Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide
by Ted Chapman

Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide
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Book Summary Information

Author: Ted Chapman
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 1998-05
ISBN: 0761511091
Number of pages: 408
Publisher: Prima Games

Book Reviews of Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide

Book Review: I'm not sure why everyone seems so down on it...
Summary: 4 Stars

I found it rather useful. Mostly I referred to the maps, and in several cases, was able to locate a section of dungeon I'd missed behind secret doors or stuff like that... The minor quest section could've stood a little more detail, and as mentioned the item and NPC sections were totally inane, but other than that I had little to complain about. As for plot spoilers -- if you don't resort to the book until you're truly stumped, you shouldn't be getting plot spoilers, because it's a pretty linear game, so a clue for a section of the game you're in doesn't mention stuff from somewhere in the future. At least that was my experience, FWIW, YMMV.

Summary of Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide

Defeat the demons and restore the mandate of heaven! Solve all of the major quests, learn strategies for every scenario, and cast amazing amounts of spells. Not to mention the extensive monster tables, spell lists, and detailed maps!
Playing 3DO's Might and Magic VI is like taking a walk down memory lane. This party-based, classic-style fantasy role-playing game is a wonderful new take on a time-tested gameplay formula. In order to make your way through the rough and tumble world of Enroth, however, you're going to need some help--and Prima's guide to the game is the perfect resource for any would-be adventurer.

The book is chock full of information and statistics on all of the game's monsters, weapons, and magic spells. Ever wonder how many hit points that blasted Longfang Witherhide actually has? You can find out in this book. You'll also find out where you can learn the many basic skills available in the game--and where you can become an expert or master in each. You may need this kind of help when you try to track down the elusive Plate Armor Master. Maps for each region and dungeon are detailed and should prove extremely helpful. The book also thoroughly describes each quest--from the basic promotion quests to those that are essential to the story line. Other useful information, such as the all-important stable and ship schedules, are neatly organized in a series of tables. Whatever you need to know about your travels through Enroth you can find in this book. Don't leave New Sorpigal without it. --Michael Ryan

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