Learning ActionScript 3.0: A Beginner's Guide

Learning ActionScript 3.0: A Beginner's Guide
by Rich Shupe, Zevan Rosser

Learning ActionScript 3.0: A Beginner's Guide
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Book Summary Information

Author: Rich Shupe, Zevan Rosser
Edition: Paperback
Format: Illustrated
Published: 2008-01-04
ISBN: 059652787X
Number of pages: 382
Publisher: O'Reilly/Adobe Developer Library

Book Reviews of Learning ActionScript 3.0: A Beginner's Guide

Book Review: Many Errors -Do Not Reccomend
Summary: 1 Stars

I just hate trying to learn from a book that has errors! Is it that hard to get someone to check a book before releasing it? First of all, many of the example files that are available for download are named different than the book says they are. A lot of the code in the exercises doesn't even work! I spent hours unsuccessfully trying to do one of the exercises before I realized the code was incorrect. I had to sort through the misnamed example files and get the correct code, that should have been in the book. O'REILLY is getting worst and worst.

Summary of Learning ActionScript 3.0: A Beginner's Guide

Product Description
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Praise
"The best ActionScript book ever written."
-Lee Brimelow, Creator of The Flash Blog

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