Learn to Play Go, Vol. 4: Battle Strategies

Learn to Play Go, Vol. 4: Battle Strategies
by Jeong Soo-Hyun, Janice Kim

Learn to Play Go, Vol. 4: Battle Strategies
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Book Summary Information

Author: Janice Kim, Jeong Soo-Hyun
Brand: Yellow Mountain Imports
Illustrator: Brian D'Amato
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 1997-09
ISBN: 0964479648
Number of pages: 164
Publisher: Good Move Press
Product features:
  • Battle strategies for invasions, reductions, running battles and contact fights.
  • Identifying key stones and expendables.
  • Life in the no-parking zone. Killing with the pivot and the alien symbol.
  • Capturing races- at-a-glance analysis.
  • Ko fighting- timing and threat management, dragon style.

Book Reviews of Learn to Play Go, Vol. 4: Battle Strategies

Book Review: Less Organized, More Thoughtful
Summary: 5 Stars

This is currently the last of four books written by Janice Kim and Jeong Soo-hyun. The first two volumes are designed to take a newcomer to the game of Go and help them achieve a modest but significant level of competence. The third volume is best suited to the player who has achieved some comfort with hand-to-hand combat and is ready to approach the more complex tactical and strategic levels of the game. This volume focuses on the middle game, where territory is truly lost or gained. A player must walk a tightrope between strategy and tactics in this phase while balancing attack and defense.

There is so much going on the board during the middle game that it is genuinely difficult to write a book that teaches more than a single facet of playing the middle game. This can make studying frustrating. What Kim and Soo-hyun have done is written an introduction to the middle game that, while it does not dig deep into the layers of complexity, provides a framework whereby the student can determine where best to focus. In doing so, they have achieved something unique.

The first half of the book focuses on the middle game itself. It opens with a section on invasion and reduction, followed by further material on battle strategies, attack, and defense. The second half discusses life and death. This includes the making of living shapes, the art of killing groups of stones, and handling capturing races. There is also a very good discussion on Ko fighting which goes into surprising detail. As is true of the entire series, the discussion is easy to understand, and examples are plentiful.

I should point out that the apparent organization of the book is a bit deceptive. The nature of the material is such that some serendipity is inevitable. Discussion of principles is mixed in with a lesson about a particular attack or tesuji. As such, this book needs to be read several times to get all of its contents fixed in one's mind. Some might consider this a fault, but I know of almost no other book that sets out to cover what this one does without falling victim to the same problem. For the player who understands that most improvement comes from hard work, this book is a real blessing. Highly recommended.

Summary of Learn to Play Go, Vol. 4: Battle Strategies

CHECK FOR THE 2ND EDITION PUBLISHED 12/12/2011 Volume IV of the award-winning Learn to Play Go series. Covers essential principles of fighting in the middle game, including invasion and reduction, attack and defense, life and death, capturing races, and ko fighting. Includes test yourself section and index.

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