Learn To Play Go, Volume II: The Way of the Moving Horse

Learn To Play Go, Volume II: The Way of the Moving Horse
by Janice Kim, Jeong Soo-Hyun

Learn To Play Go, Volume II: The Way of the Moving Horse
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Book Summary Information

Author: Janice Kim, Jeong Soo-Hyun
Brand: Yellow Mountain Imports
Illustrator: a lee
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 1995-07-15
ISBN: 0964479621
Number of pages: 166
Publisher: Good Move Press
Product features:
  • New format - even easier on the eyes.
  • Self-test chapter to check your progress.
  • Requires only a basic knowledge of the rules for comprehension.
  • Invaluable for the experienced player stuck in the kyu levels.
  • Special Go on the internet section included.

Book Reviews of Learn To Play Go, Volume II: The Way of the Moving Horse

Book Review: This is the way to Go
Summary: 5 Stars

Suppose you wanted to learn to play chess or bridge. Well, you would ask people to tell you the rules. And you would improve just by trial and error. But you might also need something you could use for a textbook or reference that would guide you through the steps to become more than a beginner. That's true in Go as well.

One problem with Go is that it is often hard for a beginner to have any idea what the score is. In bridge, you know the score. In chess, you can see if you are ahead in material. In Go, it is tougher to see how you are doing. It makes it that much more confusing for an untrained beginner.

And that is where we come to books on Go for the beginner. There are a variety of introductory books, such as the ones by Cho Chikun, or Kaoru Iwamoto, or Richard Bozulich, or Peter Shotwell (not to mention older ones such as those by Otto Korscheldt, or Edward Lasker, or Kaku Takagawa, or Arthur Smith). Some are by famous Go champions, some are not. But one can read any of these books carefully, play a few games, and still be a very weak player.

For a set of books that can take one from a complete beginner, teach one the rules, and get one to single-digit kyu strength (or close to it), I like Janice Kim's 5-volume set the best. And this is the second volume in it (second edition, 1998).

I think these books teach the fundamentals better than the other books I mentioned. In this book, one learns about making bases, running with attacked stones (that moving horse!), invading and reducing territory, and a little about attacking and defending. I liked the example of a ko fight where one side runs out of ko threats but still comes out ahead (although losing the ko) because the winning ko threat was to try to escape from a ladder (adding stones to the ladder was worth as much as the ko). And I liked the emphasis on preventing the "tiger's mouth" formation as a fundamental concept of contact fighting.

This book is really easy to read: one does not even need a Go board to understand it. And I thought it was a good idea for Kim to refer to White (generally the stronger player) as "she," and Black as "he."

The first book in this series is for total beginners, and it teaches the rules of the game. That material can be absorbed very quickly. After that, this book ought to be easily readable for anyone who is interested in the game.

Summary of Learn To Play Go, Volume II: The Way of the Moving Horse

The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves. Includes self-test and Internet Go section.

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