Krondor the Betrayal:: Book One of the Riftwar Legacy

Krondor the Betrayal:: Book One of the Riftwar Legacy
by Raymond E. Feist

Krondor the Betrayal:: Book One of the Riftwar Legacy
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Book Summary Information

Author: Raymond E. Feist
Edition: Mass Market Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 1999-10-01
ISBN: 0380795272
Number of pages: 432
Publisher: Harper Voyager

Book Reviews of Krondor the Betrayal:: Book One of the Riftwar Legacy

Book Review: The Wonderful World of Feist
Summary: 5 Stars

A Review by Trevor

Owyn, Gorath, and a duo of the princes' personal squires are in a desperate struggle to save the world. A Moredhel chieftain claimed that Murmandamus, the only Moredhel to successfully unite the Dark Elves clans, was alive and entombed in Sethenon, an ancient city in the Kingdom. The Moredhel were being used as pawns by the Tsurani Great Ones to find and destroy Midkemia's "ultimate weapon".

Feist has once more created a wonderful book full of action and tragedy. An award-winning computer game based on this book and two sequels were made to please his fans after the book came out. Raymond E. Feist is a wonderfully talented writer and entertainer. I would recommend this book to anyone who has read any of Feist's books before and to anyone who likes good books.

Summary of Krondor the Betrayal:: Book One of the Riftwar Legacy

The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle...

New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.


The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.

Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle

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