Introduction to Game Development, Second Edition

Introduction to Game Development, Second Edition

Introduction to Game Development, Second Edition
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Book Summary Information

Editor: Steve Rabin
Edition: Hardcover
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2009-06-26
ISBN: 1584506792
Number of pages: 980
Publisher: Charles River Media

Book Reviews of Introduction to Game Development, Second Edition

Book Review: Wonderful graduate level textbook
Summary: 5 Stars

I've used this as the textbook for my graduate (500-level) course on game production, which is a management degree program. I agree with some reviewers that this is not a good text for purely programming instruction, nor it is particularly great for designers either. But as an introduction to the overall subject it excels at explaining the whole of the game industry and development process from a very high viewpoint. Anyone wishing to adopt this as a textbook for their course cannot go wrong because it covers so much in one huge hardcover volume, and includes PowerPoints on the CD. I was able to jump into a new coures with very little prep time thanks to Steve Rabin and this fantastic book. I would highly recommend it for anyone wishing to get a high-level (i.e. managerial) overview of the whole industry and all of the key topics that a manager should know about, with enough technical detail to satisfy a 500- level or higher computer science course as well. (Note: My review applies to the first edition; I have not yet adopted the 2nd edition yet, but have no qualms about doing so with Rabin's good track record).

Summary of Introduction to Game Development, Second Edition

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process.

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