Dungeons and Dragons 4th Edition For Dummies (For Dummies (Sports & Hobbies))

Dungeons and Dragons 4th Edition For Dummies (For Dummies (Sports & Hobbies))
by Bill Slavicsek, Rich Baker

Dungeons and Dragons 4th Edition For Dummies (For Dummies (Sports & Hobbies))
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Book Summary Information

Author: Bill Slavicsek, Rich Baker
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2008-07-15
ISBN: 0470292903
Number of pages: 430
Publisher: For Dummies

Book Reviews of Dungeons and Dragons 4th Edition For Dummies (For Dummies (Sports & Hobbies))

Book Review: Exactly what you expect
Summary: 3 Stars

No surprises here. The book focuses on stuff a beginning player just learning the basics needs to know. Only a handful of races are covered in detail. Others, such as the Dragonborn, are mentioned as existing but the book provides no pointers and does not discuss their relative merits. The classes section only covers the four basics: Fighter, Rogue, Cleric, Wizard. There are sidebars that admit that other classes exist, but that is all you get. It is fairly obvious that space was not the reason the content is so skimpy; if you flip through the book you will see a high ratio of white to black: Wide margins and lots of blank spaces that could have contained text.

So surprises on authors' recommendations for feat and power selection either; it is more or less what you would choose anyway if you have read the rules and know how they work.

By the way, if you are confused about reviewers who are mentioning the sorcerer or druid, it is because they are reviewing the 3.5 version of this book and posting where the 4th edition book is being discussed.

Summary of Dungeons and Dragons 4th Edition For Dummies (For Dummies (Sports & Hobbies))

Explore the fantasy world of D&D(r) and delve into dungeons, slay monsters, and gain treasure!

If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.
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D&D terminology - understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean
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Roll the dice - add modifiers and see if you rolled the d20 high enough to beat the challenge
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Minding your manners - know D&D etiquette so you'll be welcome in any adventure
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Character building - select your character's race and class, and choose the best powers, skills, feats, and gear
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Roleplaying - give your character a background and personality quirks
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Combat - use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:
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Everything a new player needs to get started playing D&D
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Details on four fantasy races and four iconic classes
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Explanations of every number and statistic on the character sheet
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The best magic items and equipment for characters of all classes
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Advice on roleplaying and teamwork
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A ready-to-use adventure to get you started as a Dungeon Master
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A ready-to-use battle grid with character and monster markers

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