Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
by Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws

Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
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Book Summary Information

Author: Chris Thomasson, David Noonan, James Jacobs, Jesse Decker, Robin D. Laws
Edition: Hardcover
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2005-07-06
ISBN: 0786936878
Number of pages: 288
Publisher: Wizards of the Coast

Book Reviews of Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

Book Review: Should Have Been in First One
Summary: 4 Stars

This is a great addition to the core rulebooks set. Along with the Players Handbook 2 and Unearthed Arcana as supplements to the Core rulebooks (Players Handbook, Dungeon Masters Guide, Monster Manual), you have a wide range of options to fully customize your D&D experience to suit your needs.

Summary of Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

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