Digital Texturing and Painting

Digital Texturing and Painting
by Owen Demers

Digital Texturing and Painting
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Book Summary Information

Author: Owen Demers
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2001-08-19
ISBN: 0735709181
Number of pages: 360
Publisher: New Riders Press

Book Reviews of Digital Texturing and Painting

Book Review: the best
Summary: 5 Stars

Being a professional texturer for more than 2 years in game design and later in viz, I can tell you why this book is perhaps the best source about texturing.
It teaches you about exploring the surfaces and its history. Yes, that's it. This may sound too simple, but this is the most crucial and hard part of texturing - making the viewer believe, and believe yourself that this thing exists and has a history. In my opinoin, of course.
Ironically, in cg we start from tools and only much later come to the conclusion that there's a sculpture behind modeling, traditional lighting behind cg lighting and not quite, but painting behind the texturing. Obviously not quite the painting as long as we operate mainly with digitized photos simulating various surfaces.
Even now there's not an "ideal" book about texturing because definitely it must explain the physics of materials first, and then move into shaders attributes. I don't see shaders as something separate from texturing. For example, any vfx guy knows that there are 3 main components for a realistic surface: color, bump\displacement and specular\reflection. And they provide them always for any surface. Yes, every surface reflects. Or that your luminosity\saturation values for the diffuse must be around 20-80% to work well with lighting. Or your diffuse must be black for highly reflective or transparent surfaces. This is not stressed enough in most books for beginners, and there are many other important tips, utterly important. The technical side of texturing mainly lies in knowing photoshop inside out. There are some good tutorials on the net by Stefan-Morrell and Leigh Van Der Byl, I strongly suggest you reading them.
But in the end, you will know the technical side well, and you will come to this level where you almost meditate on the surfaces. Yet experience of course is a factor. They say you become good when you did 1000 renderings. There is some truth in it. But in the end, digital lighting leads you to the world of real-world lighting, modeling to sculpture, and texturing to meditating on real surfaces abd their history. And this is the most important thing in texturing imo.

Summary of Digital Texturing and Painting

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

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