Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
by Tom Bancroft

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
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Book Summary Information

Author: Tom Bancroft
Introduction: Glen Keane
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2006-02-01
ISBN: 0823023494
Number of pages: 144
Publisher: Watson-Guptill
Product features:

Book Reviews of Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Book Review: A VERY helpful book!
Summary: 5 Stars

I just got through with this book and I have to give it a few words. While remaining kid-friendly (i.e. if you're looking to do pinups of busty babes, look elsewhere for full depth guidance on the upper torso area) it gives a LOT of information in a relatively small amount of space. As with any book about drawing, this book will not create a story and characters for you, however, it does give you ideas to get the ball rolling. One thing I like in particular is how they follow along throughout the book with a continuous assignment about the made up characters described in the first chapter. If you follow along, and actually do the revisions and find the one that's "right" then without realizing it, you've already begun the process for your own characters. As i went along, I started to mentally drift from what was in front of me as they described it and was thinking steps ahead to my own characters I wanted to create and applying the principles to them. This book covers a few different drawing styles, and though it doesn't go into depth for each style, it points out the similarities for personalities and how they are captured regardless of the style you use. I've used a few different drawing books before, and some were great for action and such, but with a focus on personality, I feel like this one really nails it. If you truely experiment with what you're given here, I don't think you'll be disappointed. I've just started sketich up different people again and already they all look different and like they could really have their own story as opposed to me putting different faces, expressions, and hairstyles on the same "template" of a head.

Summary of Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

. Character design is the key in many industries-and they're all covered in this book

. Practical step-by-step exercises

. Contributors include Glen Keane, Supervising Animator, Disney

From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan-plus big-name experts in film, TV, video games, and graphic novels-make a complex subject accessible to every artist.

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