Comics, Comix & Graphic Novels: A History Of Comic Art

Comics, Comix & Graphic Novels: A History Of Comic Art
by Roger Sabin

Comics, Comix & Graphic Novels: A History Of Comic Art
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Book Summary Information

Author: Roger Sabin
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2001-04-24
ISBN: 0714839930
Number of pages: 240
Publisher: Phaidon Press

Book Reviews of Comics, Comix & Graphic Novels: A History Of Comic Art

Book Review: 5/5
Summary: 5 Stars

An art form that is often dismissed as mere entertainment gets its due in this huge, entertaining and enlightening book. Comics, Comix & Graphic Novels is undoubtedly the most comprehensive study of the graphic qualities and cultural impact of comic art, tracing the history of the genre from early woodcuts to modern times. In addition to documenting the origins of established comics such as Tintin and Batman, the contributions and influence of recent artists, including Katsuhiro Otomo of Akira fame and Art Spiegelman (Maus) are also discussed in depth. In addition to the treasure trove of illustrations in the book, Sabin's text deftly balances the history of comic art as entertainment with the placement of these comics in a cultural context. However, despite his scholarly tone the book never comes across as high-handed or pretentious. Beautifully produced and consummately authoritative, this book is a must-read for anyone interested in popular culture.

Summary of Comics, Comix & Graphic Novels: A History Of Comic Art

For more than a century the comic book has been one of our most familiar, yet least appreciated popular art forms. As vehemently criticized as it is passionately defended, it has evolved from humble beginnings into a graphically sophisticated and culturally revealing medium. At a time when vintage comics are fetching huge prices at auction, this book traces the history of the medium from comic papers for kids, through the underground "comix" movements of the 1960s and '70s, to the glossy book-format "graphic novels" of today. Organized thematically, it investigates comic art's varied genres - including humour, adventure, underground and alternative - and charts the rise, fall and rise of the medium. In so doing, Roger Sabin highlights the careers of the creators behind some of the best-known characters in modern fiction - from Superman to Sid the Sexist, Tintin to Tank Girl. He examines not only the stars and "first wave" of comic art but also the names who are currently providing comics with a new lease of life, taking such familiar material as the manic clowning of Leo Baxendate ("The Beano"), the observational adventure of Frank Hampson ("Eagle"), the bombastic power-plays of Jack Kirby ("The Incredible Hulk") and the underground scatology of Robert Crumb ("Zap"), as well as less well-known themes and names: the surreal 1950s retro of Dan Cloves ("Eightball"), the gothic superheroics of Todd McFarlane ("Spawn"), the inspired lunacy of Chris Donald (
For many years, those interested in the history of the art of comics--from scholars to fans--had very few options. The available books were either filled with glaring errors or far too limited in their scope. Along comes Roger Sabin and his near-definitive history. The best thing about this book is that it begins with a strong foundation--that comics is a separate and unique artistic medium--and goes on to leave practically no stone unturned, from mainstream superheroes to underground work to Japanese manga to the new alternatives to the strong European tradition. There's even an entire chapter on comics by and aimed toward women, hopefully dispelling the myth that comics are just for boys.

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