Carpe Jugulum

Carpe Jugulum
by Terry Pratchett

Carpe Jugulum
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Book Summary Information

Author: Terry Pratchett
Edition: Mass Market Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2000-08-08
ISBN: 0061020397
Number of pages: 378
Publisher: HarperTorch

Book Reviews of Carpe Jugulum

Book Review: What a bloody nuisance
Summary: 5 Stars

Carpe Jugulum, the 23rd Discworld novel by the ever-amusing Terry Pratchett, introduces vampires to the Disc. Having read the books out of order, and having already read all of the subsequent ones, vampires are old-hat to me. A couple of times, I had to consciously remember that this was the first and that some of the things I knew about them weren't true in this one. That being said, this is another wonderful Discworld book, a notch on his belt that looks rather toothy.

A number of people have commented on the similarities between this book and Lords & Ladies, with the vampires replacing the elves as villains. While I do see some similarities, there are some marked differences as well. Carpe Jugulum, I feel, stands well on its own two feet. There is a completely different purpose behind what the vampires are doing. The Count wants to modernize his people, to get them to overcome some of the "silly" stereotypes about vampires. He doesn't want a dank, gloomy castle with webs all over the place. He doesn't see the hunt as a game where the vampire always loses. He wants to take over in order to protect himself, his family, and his very way of life. If he didn't commit some thoroughly evil deeds in the process, his goal might actually be a legitimate one.

However, he does commit these acts, and thus must be stopped. This is where the book does become a little standard, with an intractable enemy facing the witches and Granny using her "headology" to save the day. I have to admit that what she decides to do is very interesting, and a nice twist on vampire myths in general. I won't reveal what she does, but suffice it to say that she turns one of the typical vampire powers back on itself in a very novel way. The plot is well-told by Pratchett, and for once the ending doesn't actually come out of left field. If you read the characters properly (especially Igor, who is also introduced in this book), then you may be able to guess what happens.

As for the characters, Pratchett again excels. The witches are their normal selves (Magrat is kind of shy but shields a strong backbone when push comes to shove, Nanny Ogg is lewd and crude but always knowledgeable, and Granny is her usual gruff self with a heart underneath which nobody will ever see unless they really look), but the new witch Agnes is also very interesting. She has a second side to herself which occasionally comes out. It is a separate personality, which is invaluable in protecting her from the vampire charms. Mightily Oats is also a hoot, but deep enough that you do start to care about him. His crisis of faith isn't exactly unique, but Pratchett gives him enough differences to avoid making him unoriginal.

The vampires steal the show, though, along with Igor. We have the Count, who is determined to change things. His wife, the Countessa, is going along with him but doesn't really believe in it. The kids, Lacrimosa and Vlad, don't see any point to all this. They just want to feed and play with the mortals. These four argue constantly, as the Count flashes them holy signs to harden them against the effects, makes them stay up during the day, and overall annoys them with his optimism that all of these things can be changed. He's also looking forward to matching wits with Granny, and there are a couple of times where you think that maybe Granny won't succeed. Igor, however, is the best character in the book. The vampires are sure that his lisp and the way he walks is all part of the "game" and that he doesn't need to do all of that. But Igor is a traditionalist, constantly referring to how the old "mathter" used to do things. "The old mathter loved my spider webs." He's a fun character, and I completely understand why Pratchett has used an Igor in almost every book since this one. He truly is a wonderful creation.

The humour is Pratchett at his best, with some innuendo (though kids have either already heard it or wont' get it). The Witches books always seem to contain things like that, and as before, the plot is much more straightforward then is usual in a Discworld book. He seems to like using the "traditional" villains whenever they are involved, perhaps because they are the most "normal" heroes he has created. Sometimes there are some seemingly unnecessary bits, such as the little blue people (Nac mac Feegle) who help King Verence attack the vampires. However, they are hilarious, so I'll forgive the fact that they don't really do a lot in the book. The puns are atrocious (the name of the vampires' castle is "Don'tgonearthe Castle") but I couldn't stop laughing.

If you like Pratchett but don't like the Witches, then this book won't change your mind. But if you haven't tried them yet, give this one a try. You don't need to have read the previous witches books (though it does help). And if you're reading this after reading the next few books, keep in mind that some things you know about vampires just aren't true...yet. What a bloody treat!

David Roy

Summary of Carpe Jugulum

It is rare and splendid event when an author is elevated from the underground into the international literary establishment. In the case of England's best-known and best-loved modern satirist, that event has been long overdue.

Terry Pratchett's profoundly irreverent Discworld novels satirize and celebrate every aspect of life, modern and ancient, sacred and profane. Consistent number-one bestsellers in England, they have garnered him a secure position in the pantheon of humor along with Mark Twain, Douglas Adams, Matt Groening, and Jonathan Swift.

Even so distinguished an author as A. S. Byatt has sung his praises, calling Pratchett's intricate and delightful fictional Discworld "more complicated and satisfying than Oz."

His latest satiric triumph, Carpe Jugulum, involves an exclusive royal snafu that leads to comic mayhem. In a fit of enlightenment democracy and ebullient goodwill, King Verence invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving. Ever.

Only an uneasy alliance between a nervous young priest and the argumentative local witches can save the country from being taken over by people with a cultivated bloodlust and bad taste in silk waistcoats. For them, there's only one way to fight.

Go for the throat, or as the vampyres themselves say...Carpe Jugulum


Carpe Jugulum is the 23rd Discworld novel, and with it this durable series continues its juggernaut procession onward. Pratchett is an author who inspires such devotions that his fans will fall on the novel with cries of joy. Nonfans, perhaps, will want to know what all the fuss is about; and that's something difficult to put into a few words. The best thing to do for those completely new to Pratchett is to sample him for themselves, and this novel is as good a place to start as any. But fans have a more precise question. They know that Discworld novels come in one of two varieties: the quite good and the brilliant. So, for instance, where Hogfather and Maskerade were quite good, Feet of Clay and Jingo were brilliant. While true fans wouldn't want to do without the former, they absolutely live for the latter. And with Carpe Jugulum, Pratchett has hit the jackpot again. This novel is one of the brilliant ones.

The plot is a version of an earlier Discworld novel, Lords and Ladies, with the predatory elves of that novel being replaced here by suave and deadly vampires, and the tiny kingdom of Lancre being defended by its witches. But plot is the least of Pratchett's appeal, and Carpe Jugulum is loaded with marvelous characters (not least the witches themselves, about whom we learn a deal more), comic touches and scenes of genius, and even some of the renowned down-to-earth Pratchett wisdom (about the inner ethical conflicts we all face and the wrongness of treating people as things). Pratchett's vampires are elegant Bela Lugosi types, and they come up against an unlikely but engaging alliance of witches; blue-skinned pixies like Rob Roy Smurfs; a doubting priest with a boil on his face; and a magical house-size Phoenix in a seamless, completely absorbing, and feel-good-about-the-universe mixture. Highly recommended. --Adam Roberts, Amazon.co.uk

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