Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
by Allan Brito

Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
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Book Summary Information

Author: Allan Brito
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2008-05-30
ISBN: 1847193676
Number of pages: 332
Publisher: Packt Publishing

Book Reviews of Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

Book Review: A very good book for beginners who want to delve more on architectural aspects
Summary: 4 Stars

Last Oct. 24 I received a copy of Blender 3D - Architecture, Buildings and Scenery. While snail mail here in Philippines is slower than a snail (is there an animal like that? xD), I'm still pretty excited about this book. And I have finished it reading last week, Saturday.

The book was authored by Allan Brito who specializes on information visualization. Having a background in 3ds Max and began knowing Blender since 2003, since then Allan made huge contributions for Blender, from useful tutorials to books. [...] You can also look at one of his site which is dedicated on architectural visualization with Blender blender3darchitect.com.

After two weeks, from busy in school to going back home and reading this book, I'm really happy that I finally finished reading it. This book was my first Blender book. So I'm kinda oriented on learning by Googling tutorials over the net. After scraping over all the pages, I realized that this was an all in one book. It has everything you need but of course focuses itself on architectural aspects like working with CAD files and detailed modeling for furniture's plus many more.

All in all it has 14 chapters. The first six chapters introduces architectural visualization with Blender, the blender interface and modeling. The modeling part also explains on how to work with CAD files. Then from Chapter 7 upto 9, it teaches how to apply materials, textures and UV Mapping. There's even explanations on Ray Tracing like reflections and shadows. Chapter 10 to 12 intrigue me most because it teaches setting up lights, using radiosity and ambient occlusion, and especially a good tutorial on global illumination with YafRay. The 13th Chapter introduces the normal animating stuff, but it also teaches interactive animation using the Game Engine! The last chapter is guide to using GIMP (a free software graphic application) for post-production.

This book is very good for people in architecture who wants to start using Blender as their 3d application. The book is a complete guide from building 3d models, materials, textures, lights, animation, to post production. In total, this is a good book for beginners who want to delve more on architectural aspects. And also this might be good for some experienced blender users who wants to understand more on detailed modeling, texturing options, radiosity, and global illumination with an external renderer namely YafRay.

I'm one of the people who are expecting for a Part 2 of this book. As this book has a good sense on explaining the important things in architectural visualization.

So go grab one now!

Summary of Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

This book is about creating realistic models of building exteriors and interiors, and surrounding environment and scenery. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.

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