Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series)
by Dave Astle, Kevin Hawkins

Beginning OpenGL Game Programming (Game Development Series)
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Book Summary Information

Author: Dave Astle, Kevin Hawkins
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2004-03-19
ISBN: 1592003699
Number of pages: 336
Publisher: Course Technology PTR

Book Reviews of Beginning OpenGL Game Programming (Game Development Series)

Book Review: Good Introduction to OpenGL - but what about Games?
Summary: 3 Stars

This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.

Summary of Beginning OpenGL Game Programming (Game Development Series)

This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

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