Axis & Allies Enhanced Realism Rules Part One

Axis & Allies Enhanced Realism Rules Part One
by R. D. Baker

Axis & Allies Enhanced Realism Rules Part One
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Book Summary Information

Author: R. D. Baker
Edition: Paperback
Audio: English (Published)
Published: 1999-05-27
ISBN: 1887641270
Number of pages: 60
Publisher: Argonne Hotel Press

Book Reviews of Axis & Allies Enhanced Realism Rules Part One

Book Review: Taking Strategy to a New Level
Summary: 5 Stars

This is an excellent enhancement to a great strategy game. There are a lot of new rules in this book, but if you phase them in a few new rules per game it works out great. Gibraltar controls naval movement out of the Mediterranean. Fighters are allowed to intercept and defend navies. Flight ranges are limited to one sea zone in combat, which makes carriers very valuable in the Pacific. German subs in the high seas (outside of the Baltic or the three Mediterranean sea zones) reduce the income of U.S. and Britain. American and British troops are not allowed in Russian territories as long as Russia is in the game... These are just some of the rules that make the game much more realistic. It's a great book! You'll never want to go back to the original rules.

Summary of Axis & Allies Enhanced Realism Rules Part One

A set of expansion rules for Milton Bradley's AXIS & ALLIES boardgame. Illustrated by John K. Snyder III.

BASIC RULE CHANGES:
Commonsense and realistic revisions to the standard game's rules for aircraft flight ranges, aircraft carriers, income calculation, industrial complexes, creation of new units, retreats, victory conditions, and more.

ARTILLERY:
The standard game's antiaircraft gun rules are the most unrealistic rules in the whole game. The introduction of these simple artillery rules will drastically alter the course of play (for the better).

COMBAT LOSSES:
One extremely unrealistic aspect of the standard game is that players get to choose their own losses. So the strongest attack units, the ones that historically did most of the fighting and took higher casualties, are the last ones lost in the standard game. This rule set brings a much needed degree of realism and unpredictability onto the battlefield.

ADVANCED WEAPONS DEVELOPMENT:
We've eliminated the randomness of the dice in weapons development, allowing players to buy and use the advanced technology they want.

HISTORY & POLITICS:
Introducing Air Transports, Airborne Assaults, Alternate Turn Order, the D-Day Option, Greater China, German Submarine Economic Warfare, Russian-Japanese Non-Aggression Pact, Historical Production and more.

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