Andrew Rollings and Ernest Adams on Game Design (New Riders Games)

Andrew Rollings and Ernest Adams on Game Design (New Riders Games)
by Andrew Rollings, Ernest Adams

Andrew Rollings and Ernest Adams on Game Design (New Riders Games)
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Book Summary Information

Author: Andrew Rollings, Ernest Adams
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2003-05-11
ISBN: 1592730019
Number of pages: 648
Publisher: New Riders Games

Book Reviews of Andrew Rollings and Ernest Adams on Game Design (New Riders Games)

Book Review: Came in well
Summary: 5 Stars

The book was great in condition and looked new and it came in fast like promissed.

Summary of Andrew Rollings and Ernest Adams on Game Design (New Riders Games)

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

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