Advanced 3D Photorealism Techniques

Advanced 3D Photorealism Techniques
by Bill Fleming

Advanced 3D Photorealism Techniques
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Book Summary Information

Author: Bill Fleming
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 1999-06-14
ISBN: 0471344036
Number of pages: 400
Publisher: Wiley

Book Reviews of Advanced 3D Photorealism Techniques

Book Review: Well worth the small investment
Summary: 5 Stars

Granted the term "photorealism" is perhaps a bit overused -- but characterizes well what Bill's artistic objectives are. This one of the books which I felt was most important in my moving solidly into the intermediate level of learning, and I still refer back to it from time to time.

In my experience, there are actually very few books on the market which really concentrate on surfacing knowledge, srategies, and techniques. Bill obviously used LightWave at that time, but he tries hard to keep things general -- and for the most part succeeds. Although some very useful modeling approaches are presented, they are directed specifically at making primarily image-mapped surfacing easier or more effective. It is primarily a surfacing book.

This book is, along with "Toolkit", a very useful addition to any serious 3D student's library and is my favorite among Bill's which I have read. I hope Bill reads this and is motivated to really dig into LightWave 6.x's excellent surfacing implementation and write a book on that, and there is really no good book out there at present on procedural surfacing -- probably because there you have to get program-specific.

Per a previous writer's reference to Jeremy Birn's book -- yes, it is excellent -- a must have, but covers different ground than this book. Another example of a must have for relative beginners (though I wouldn't recommend it until you have reached some level of competency with a decent 3D program) that will if studied thoroughly and applied in practice take you well beyond beginner.

Summary of Advanced 3D Photorealism Techniques

Advanced techniques for creating incredibly phtorealistic 3D images and environments.

Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems.

You'll learn how to:
* Identify the elements that make an image photorealistic using the 10 principles of photorealism.
* Create extremely realistic details using image map models.
* Add depth to your scenes with tileable image maps.
* Surface complex organic structures with morph targets.
* Use common tools to create water effects without high render time.
* Re-create chaos in natural and industrial settings.

On the CD-ROM you'll find:
* All the support files you need to complete the exercises in the book.
* Photorealistic models in 10 common file formats that you can use in any program on any platform.
* All the photorealistic images from the book-in color JPEG format.
* Image maps and models that you can use in your own photorealism projects.

Visit our Web site at www.wiley.com/compbooks/
"If it looks like a photograph, it's photorealistic--no more, no less." This definition is key, says photorealistic 3-D graphics guru Bill Fleming, who presents techniques for building spectacularly rich photorealistic environments in Advanced 3D Photorealism Techniques. This book is well-suited for 3-D gurus who want to move up to the next level in their craft.

Fleming introduces you to simple tricks for adding surface chaos (in the form of rust, oxidation, and corrosion) to otherwise flat images and shows you how to tackle surfacing challenges. For creating a "back alley" city street, for instance, you can add dirt and grime on a global scale and thereby avoid crashing your computer with large amounts of image files.

An example of the book's typical clarity lies in this list of Top 10 principles of creating photorealistic images:

  1. Clutter and chaos
  2. Personality and expectations
  3. Believability
  4. Surface texture
  5. Specularity
  6. Aging--dirt, dust, and rot
  7. Flaws, tears, and cracks
  8. Rounded edges
  9. Object material depth
  10. Radiosity

The companion CD-ROM contains support files, models, and image map modeling templates to accompany the tutorials. If you're looking to create really real photorealistic images, this is a recommended resource, in true Fleming fashion. --Brooke Gilbert

Topics covered: Natural and industrial environments, creating buildings with natural elements (adobe, bricks, and boards), and working with natural scenes (ponds, puddles, grass, ground cover, and rocks).

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