AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation
by Keith Peters

AdvancED ActionScript 3.0 Animation
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Book Summary Information

Author: Keith Peters
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2008-12-23
ISBN: 1430216085
Number of pages: 472
Publisher: friendsofED

Book Reviews of AdvancED ActionScript 3.0 Animation

Book Review: Fantastic book
Summary: 5 Stars

Absolutely fantastic book. I'm not a Flash/ActionScript developer, I'm Flex/PHP developer but after reading this book, I would like switch to Flash game development. This book contains so many excellent examples and shows how ActionScript development can be complexed and exciting.

If you are an ActionScript/Flash beginner or a newbie, then this is not a book for you. This book is for Flash developers with intermediate/advanced knowledge of ActionScript and in it you will find so many good examples.

The book is a sequel of another great book - ActionScript Animation: Making Things Move. This book continues the action after this book and through ten chapters you will explore many interesting and complex problems with very useful solutions. You will get a lot of information how to handle object collisions, how to control your objects, manipulate moving objects, how to create isometric view. Just think about Farmville application on Facebook. This book will give you lot of tips and tricks how to create basic isometric view. After that there is an excellent chapter about pathfinding, handling path between two dots, how to define the right passage between two dots and which paths is possible,how to handle terrain ponders etc. After that you can read more about creating advanced paths and object physics by using more advanced math calculations. Really cool stuff.

There's more. You can learn how to handle mic and webcam input, learn about Flash 10 3D basics and Flash 10 Drawing API. At the end you'll finish the book with chapters about PixelBender and programming tween effects.

Summary: If you want to be an excellent Flash developer or game developer, you need this book. Also, before reading this book, buy and read Makings Things Move".

Summary of AdvancED ActionScript 3.0 Animation

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.

AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

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