ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University
by Gary Rosenzweig

ActionScript 3.0 Game Programming University
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Book Summary Information

Author: Gary Rosenzweig
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2007-09-08
ISBN: 0789737027
Number of pages: 456
Publisher: Que
Accessories:

Book Reviews of ActionScript 3.0 Game Programming University

Book Review: Excellent book
Summary: 5 Stars

Before buying this book, I searched Amazon.com reviews for the best rated intermediate level AS3 books that address AS3 via examples of AS3 being applied to useful tasks from an Object Oriented approach. With an instructional design/development background, some Java, C and looong ago even BASIC, some history developing with MacroMedia Director, Authorware, and Flash, I needed more than a basic intro, but not just a dry syntax dictionary or another abstract OOP lecture.

His concrete examples illustrating the application of OOP within Flash are really helpful to crystalize working with the object oriented syntax of AS3 in a more dynamic, OO code based approach (and less attaching of scripts and functions to objects and frames).

I tend to look up syntax or search help files for specific function info as I need it, rather than reading entire reference manuals which are typically too vast and tedious for trying to stuff all the syntax in your head at once. Structuring this material around applied, concrete examples is a wonderful, pallatable approach for helping learners who have some knowledge base to extend their knowlege via a meaningful, applied context.

Gary did this beautifully with his use of examples that started very simply and increased to more complex in a pallatable, easy to follow progression.

I thought his tip/background sections throughout were full of info I found interesting as well. I am glad he didn't assume any prior mastery of the use of OOP with Flash though, because there were a few very key holes in my knowledge that his book covers that I had not previously realized.

Anyway, my compliments to Gary on his excellent book, logical progression of concept difficulty, and this book's fun, applied examples. I appreciated his time, expertise and presentation strategy. This was one book that I really felt was well worth its price and time spent reading it.

Summary of ActionScript 3.0 Game Programming University

 

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
 
 

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