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3D Creature Workshop, Second Edition (Charles River Media Graphics (Software)) by Bill Fleming, Richard H. Schrand
Book Summary InformationAuthor: Bill Fleming, Richard H. Schrand Edition: Paperback Audio: English (Unknown); English (Original Language); English (Published) Published: 2001-02-01 ISBN: 1584500212 Number of pages: 441 Publisher: Charles River Media Product features: - 3D Creature Workshop,
- 2nd
- Second Edition
- (Graphics
- Series)
Book Reviews of 3D Creature Workshop, Second Edition (Charles River Media Graphics (Software))Book Review: For the dedicated computer-based animating reference shelf Summary: 5 Stars
Now in a completely updated, revised, and expanded second edition, Bill Fleming and Richard Schrand's 3d Creature Workshop offers the novice beginner or the seasoned professional with insightful ideas, tips, tricks and techniques on bringing 3D creatures to life on the computer. Detailed tutorials explain ever aspect of creature creation using a variety of programs including Amapi, Pixels, #D, Organica, Lifeforms, and working with jointed characters from Poser 4. Now anyone can learn how to effectively create landscapes and environments using Bryce 4, Vue d'Espirit 3, and World Construction Set, as well as generate high quality image maps using DarkTree textures. A companion CD-ROM includes images and support materials for all the tutorials, a demo version of Amapi 3D; and a great deal more. Comprehensive, "learner friendly", 3d Creature Workshop is a highly recommended addition to the dedicated computer-based animating reference shelf.
Summary of 3D Creature Workshop, Second Edition (Charles River Media Graphics (Software))3D creatures are everywhere -- in movies, games, comics, videos, and advertising. Some of these creatures are lifelike and realistic while others portray bizarre fantasy images. No matter which type you want to create, you'll find insightful ideas and hands-on techniques for bringing your creatures to life in this completely updated version of the best-selling 3D Creature Workshop. Whether you are just beginning in 3D modeling and animation, are a seasoned pro, or a creative hobbyist, you'll find innovative tools and techniques to enhance your creature creations. This useful book teaches you all about building lifelike creatures in a variety of 3-D programs. You learn how to create everything from fabulous monsters to action heroes by using LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5, and by applying general design principles to your work. The book begins by helping you determine what your creature will look like by first thinking about its habitat, diet, defenses, and other traits. You choose source material and review the use of bones and single-mesh modeling. Next, the author takes you through the basics and advanced aspects of LightWave's Metaform, the polygon-smoothing feature; of 3D Studio Max's Bezier-patch modeling feature; of the 3D Studio Max plug-in, Surfacetools, for spline modeling and converting; and of Animation:Master's Hash-spline modeling feature. You're better off if you know your software fairly well, but if you don't you can still learn some useful design tips. The final chapter is a general discussion of how to surface your characters using image maps for color, bump, specularity, and diffusion. Here you add color, scars, wrinkles, veins, light, and depth. Throughout the book you get a combination of technical discussion, usage tips, and step-by-step instruction. The included CD-ROM has project files that you use as you work along with the book. A full-color insert shows the resulting images. --Kathleen Caster
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